Designing and Developing Instructional Material (Lesson Plan) Based on Synectics (MSF Strategy)
Author(s): Mr. Shiv Kumar Yadav & Prof. Tripta TrivediAbstract
This article highlights the importance and application of the Synectics teaching model to foster students creativity and offers a design to make the lesson plan that is based on the second strategy of the Synectics teaching model: Making Strange Familiar (MSF Strategy). The combination of different and irrelevant elements is known as Synectics. Metaphoric activities are used in teaching with the Synectics model. Direct analogy personal analogy and compressed conflicts analogy are the three different categories of analogy. There are two techniques of Synectics model: Creating Something New or Making Familiar Strange (MFS) and Making the Strange Familiar (MSF). The Frist strategy MFS is used to establish a conceptual gap to approach problem-solving from different angles. Making the Strange Familiar (MSF) the second strategy is used to connect two concepts it is divided into seven steps. It helps in investigating unknown or new things. The present study focuses on designing a lesson plan based on Making Strange Familiar (MSF Strategy). This involves sequential activities or tasks aimed at realising learning needs. There are three phases of the designing and developing instructional material: preparation application and validation. The Preparation phase comprises the identification of the topic description of the topic selected mode of presentation and mode of expression of the students writing and listing the educational objectives in behavioural terms identification and selection of direct personal and comparing analogies writing all teaching-learning settings in seven phases and making worksheets for evaluation. The Application phase includes taking experts’ views and suggestions about prepared instructional material pre-try out in small groups corrections in instructional material based on pre-try out and expert suggestions and finally post- try out. In the Validation phase the Instructional Material developer must ensure the effectiveness of the instructional material or developed lesson plan. The instructional material developer makes an experiment for validation of the developed and designed lesson plan or instructional material.